![]() ![]() You need to find this enemy, get the key and open the door before five minutes have passed. One of the enemies chosen at random drops the key when defeated. The room is filled with enemies, floors, one door where you came from and a locked door to the next room. These enemies are dark versions of enemies fought in the game, although there are dark versions of enemies not found in Super Paper Mario as well. The Pit is made up of room after room, each filled with one or more enemies. This Pit of 100 Trials is an optional area in Flopside that tests Mario's abilities if he chooses to go into it. The Flopside Pit of 100 Trials was designed by Merlight to test the powers of the power of the enemies who guard them. The Flopside Pit of 100 Trials is a challenge of 100 rooms in Super Paper Mario. At the bottom of the Flipside Pit of 100 Trials is Wracktail, a powerful dragon boss very similar to Fracktail, the first boss of the game. The look of the pit is based on the old Game & Watch Gallery games. Occasionally, a Flipside salesmen appears on the break floor and offers to sell Mario various useful items. The chest contains a Catch Card of one of the many pixels that followed Mario around throughout his quest. Every ten floors, a rest floor can be found where a large chest the is waiting in the center. The player has to navigate a series of platforms in a large rectangular room, fighting enemies and locating keys. The Pit of 100 Trials in this game has a larger emphasis on platforming than the previous pit. They are both found on the lowest level of their respective cities. There are two separate pits in Super Paper Mario: One being located in Flipside and the other in the same location in Flopside. Unlike the pit from the previous game, this pit does not require Mario to defeat every enemy in the room, only enough so that the player find a special door key hidden randomly with one of the enemies. Like its predecessor, it consists of a hundred floors with increasingly stronger enemies that Mario has to defeat before moving on. The Pit of 100 Trials reappears in Super Paper Mario. Mario fighting Wracktail in the Flipside Pit of 100 Trails in Super Paper Mario. Super Paper Mario Flipside File:Wracktail2.jpg The Return Postage badge is given after completion. Bonetail falls when his HP drops to 0 but occasionally, like his family, eat the audience to absorb their life energy. He uses many different breathe attacks as well as various physical attacks. Occasionally in the last few rounds, an Amazee Dayzee could appear.Īt the very bottom of the pit one the hundredth bottom floor lies Bonetail, the strongest and hardest boss in the game with 200 HP and 8 Attack. The final ten levels are the most difficult featuring the past 10 level's enemies as well as the new Swoopula and Elite Wizzerd. Levels 81 through 90 feature Poison Puffs, Arantulas and others and are all quite difficult. These take strategy to defeat but with smarts they aren't that hard. Levels 71 through 80 have their own original characters now too. Levels 61 through 70 feature new powerful enemies never seen before like the Badge Bandit as well as some powerful miniboss-like characters seen earlier in the game. Chapter 5 and 6's enemies return with the new Dark Paratroopa on levels 51 through 60. The next ten levels are similar as they also have enemies from chapter 4 and five as well a new enemy which is the Dark Koopa. Levels 11 through 20 have plenty of foes from Chapter 2 and feature the new Para Gloomba, while levels 21 through 30 house enemies seen in Chapter 3 and the powerful Spiky Gloomba. Levels 1 through 10 are fairly easy and have basic enemies from Chapter 1 and new enemies like the Gloomba. Not only does Mario have to have powerful healing items, Mario must also acquire upgrades to his party and deadly badges. At almost any floor in the Pit, a mysterious Puni who could guide Mario into the Pit's beginning or further down at the cost of some coins. At these ten Floor checkpoints, a shopkeeper can often be seen. Also the Strange Sack is found at Level 50, allowing Mario to hold twenty items at once. Inside of the chest are powerful badges such as Bump Attack, Lucky Day, and Zap Tap. Every ten floors, a new item is given to Mario in a chest. The first thirty or so floors aren't difficult but can be tiresome for Mario and co. ![]() The Thousand Year Door's pit is a very difficult one. ![]()
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